MMO. Three letters that manage to plant the seeds of doubt in my heart. They always come with big promises, yet once I boot them, I always find something that prevents me from enjoying the game.
Let me list what I call “Instant Deal Breakers”:
-Screen clutter: Lots of odd-coloured text that hide a lot of otherwise important stuff.
-Hotkey based combat: WoW style. I usually do one thing when I first log in a game. I right click. If my character then attacks, even if theres nothing to aim that attack to, that game is instantly marked as “with potential” in my book.
-Still NPCs: Those that have a big quest marker over their head, and send you on a mighty and perilous journey to… Gather 5 herbs just crossing the road. Those NPCs.
-Instant respawning mobs: Those packs of mobs that never disappear, never move, never react unless attacked. They break inmersion, are cheap substitutes for danger, and only help the grind. And at least I hate grinding.
-Quests, of the unoriginal kind: NPCs that command you to gather 10 herbs, kill 10 wolves… Etc, etc. You know the drill. Quests that make you want to kill said NPC and the whole of his family.
-Ridiculous loot (and loot chances): A wolf that happens to be carrying a magic sword (up his arse? One can only wonder), and a special type of fur that only drops in 1 out of every 400 wolves you kill. Enough of this. Make loot more realistic. If it has fur, then you can skin it. If it has paws, you can get them. Leave the epic loot for epic endeavours. If it had a weapon, you can use it. The armor is the same size as you? You get it. Of course, a bandit will probably have worse weapons, worse armor, etc.
-A static world: “WOHOOOO, you saved the world from [BigBadGuy], and you go back to the city that was going to be brutally slaughtered/raped/any combination of both by its armies, to find… Nothing. The city is exactly the same.” Make it react, be more interactive. Im sick and tired of those worlds that are, in the end, rollercoasters.
-The players can modify the world: Be it by assasinating important figures, thus disrupting an entire kingdom, building their own empire, etc. Open world PVP, no teletransporting, player driven economy… etc.
-Easy interfaces: Do not have some related stuff be accesed through three different ways. If I click on “guild”, I want to have everything guild related, and so on.
These are just the ones I can think of right now, but there are a ton more. Does it make me sound whiny? I probably are. It´s just that this type of MMOs (Wow being the worst offender, but I have plenty of examples: Last Chaos, Grand Fantasia, and Mabinogi, although the last one had some interesting stuff.) are driving back the market of MMOs, making new devs think that if this model has proven profitable, why come up with any ideas? I want to see new MMOs, and see them fulfill their promises. Then, MMO shal no longer mean disappointment to me, and I will regain hope in the genre.
The Eternal Noob.